Advanced Mechanics: Golems and Iron Farms Late-game trading halls often integrate an iron farm to supply the necessary emeralds for high-level trades. Use simple pens with beds and a farmer villager to automate food supply.
Advanced Mechanics: Golems, Iron Farms, and Villager Locking
While you are not yet assigning trades, keeping them contained prevents chaos and zombie attacks. A common solution is to create a 1-block wide walkway behind each villager, separated by a fence gate or a gap in the wall.
The critical step in design is "locking" these professions, which is achieved by controlling their access to specific job site blocks. This is typically done using blocks that the villager cannot pathfind to, such as glass, slabs, or packed ice.
Advanced Mechanics: Golems, Iron Farms, and Locking Professions
This allows you to gather villagers and assign them specific roles manually before constructing the final hall. Each villager needs two beds nearby—one for the individual and one for the population cap.
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